If you’re up to a challenge, crank the difficulty up with 5 different difficulty levels – or pick Hardcore Mode with permadeath, where every battle can be the last! After each battle, pick your path between story events, resource gathering, shops and treasure rooms, until you get to the final boss of each procedurally generated adventure. Loot hundreds of powerful items, gear up, and level up your characters picking among 240 skills from 8 different skill trees, with a flexible system that allows you to be pure class (fighter, wizard, ranger, and thief) or a mix of them. Every battle adapts to the number of characters involved, so you can easily jump in and out of the game even in the same playthrough! Position your troops carefully to take advantage of cover, battle shrines that provide both you and your enemies with boosts, and other environmental elements and hazards. Fight thrilling and fast-paced battles in procedurally generated hex-based battlefields with a Simultaneous Turn system where every team takes all its actions at once, mixing tactical depth with the thrill of action RPGs. Stolen Realm is a turn-based tactical dungeon crawling looter with action RPG elements where you control up to 6 heroes, solo or through online co-op, venturing forth in adventures set in a high-fantasy, low-poly world. We have Discord channels for each aspect of community feedback.”Ībout This Game TURN-BASED STRATEGY MEETS ACTION RPG IN THIS DUNGEON CRAWLING LOOTER “We heavily use our Discord server and sometimes the Steam forums to communicate with our community. How are you planning on involving the Community in your development process? “No definitive plans here yet, but likely will be higher after Early Access.” Will the game be priced differently during and after Early Access? Online play through Steam or TCP/IP is supported.” “The current version includes 30+ hours of content, 6 player online co-op, 180+ enemies, 500+ items and 7 different environments all with their own world maps, battle maps and boss fights. What is the current state of the Early Access version? Also we plan on working closely with the community to add the features they want most.” We also plan on adding more content in general (items, enemies, environments, quests, skills, etc.) We would like to add support for as many languages as we are able. “We plan on diving deeper into the exploration aspect of the game allowing the party to make fun and interesting choices. How is the full version planned to differ from the Early Access version? “Our plan is to stay in Early Access for around one year, but depending on player feedback and the amount of content we choose to put into the final game, it could take longer.” However, we want to develop Stolen Realm into the best game we can, and we found that involving our community in the process is the best way to do that.”Īpproximately how long will this game be in Early Access?
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